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VincentTheBadGuy

35 Game Reviews

5 w/ Responses

It's a cute and fun idea, but needs exponential amount of work. Better indicator who you need to avoid, how much you can take before a game over, maybe bit more arcadey sense in general. Had also a slight struggle to get into the first stage as well. Still, fun stuff here.

Would rather have the controls be one button bein their own attacking lane (1/A being top, 2/S being the middle and 3/D being the bottom), but that might make the game a bit too easy, I suppose. In any case, good work here.

Cute little idea. Nothing popping up if anything to add or take out. Fine/10.

Some solid knighting here. Would imagine the jewels being worth a little bit more than single coin, though.

Very nice work! Especially on the visual style!

I feel like you get health a little bit too easily. Like could at least cut the health form enemies or rings, or raise the amount of rings you have to get for health.

Also: beat the Trees fight, and got 2 people on party, but A button just honks?

waka waka

Cute and simple stuff.

Honestly more impressed with the effort this must have taken rather than the end result. It ain't Doom unless you got circle strafing (then again suppose "backwards strafing" does the job well enough).

Still, fun stuff. Now do the same with RPG Maker. 🤣

freds72 responds:

On what device did you play the game? Using keyboard+mouse, circle strafing is definitely part of the game.

Small annoyances scatter about the place, but all in all a solid, very Newgrounds spirited metroidvania.

Weirdo from Finland, wanting to make games, dipping toes in everything on hopes of finding something that calls me enough.
Any critique appreciated for my stuff!

Age 31, Male

Nothing

Graduated

Eagle, Finland

Joined on 12/6/18

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